- Diablo 2 Decrepify Vs Amplify Damage Control
- Diablo 2 Amplify Damage
- Decrepify D2
- Decrepify Vs Amplify Damage
- Diablo 2 Decrepify Vs Amplify Damage Protection
In this case, the player can choose to use Amplify Damage to magnify the physical damage aspect prior to activating Corpse Explosion. Because the Daggermancer is a physical fighter, the player can choose to use Life Tap, Decrepify or Amplify Damage should it be more effective to do so. Dec 22, 2008 1. Amplify (amp): 100% Enhanced Damage (EDam) to physical (phys) damage. CAN break phys immunities (immun). Purely for offensive (off) use. (if u do NOT need survivability, Amp Dec). (amp enhances warcry as well, not just phys damage from weapons). Decrepify (dec): 50% EDam to phys and greatly slows target (only holy freeze slows target more). Aug 28, 2013 This is a complete list of all regular monsters that possess one or more immunities in Diablo II. Note that Unique Monsters can spawn with modifiers that give them an immunity in addition to the ones listed below, for a total maximum of two immunities. Amplify Damage, a lvl 1 Necromancer Curse. Reduces physical resist. Lowers monster resist. For Diablo II: Lord of Destruction on the PC, a GameFAQs message board topic titled 'decrepify vs amp damage.'
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- 3When to Use Resistances
- 5The Elements
- 6How do items of Absorption work?
Resistance over 99% results in immunity to that element. Only the Conviction and Lower Resist skills are able to break an immunity though the reduction is 1/5 normal. For example, Fallen on Hell difficulty have 110% fire resistance. To break that immunity, you need to apply at least 55% lower fire resistance, such as a level 6 Conviction aura provides. That would reduce the monster to 99% resistance, and from that point additional lowering of resistance is possible at the usual 1/1 ratio, though the skill that broke the immunity shall remain at the 1/5 reduction. If both Lower Resist and Conviction are present on the same creature then both are added together before the immunity is broken, which means that both are working at the 1/5 reduction even if only one would have been sufficient.
There are four main elemental attacks in Diablo II: Fire, Cold, Lightning, and Poison. Each class can resist, or reduce damage from, these attacks by using items or skills.
Curses and Bone-based attacks are not considered elemental, so these resistances will not protect against them.
Some monsters possess the ability to resist physical attacks and magical damage as well as elemental damage. Monsters that can resist magical attacks can also resist the Necromancer Bone spells (Teeth/Bone Spear/Bone Spirit) and the Barbarian's Berserk. The Paladin's Blessed Hammer ignores the Magic Resistance of Demon and Undead-type monsters, but the Magic Resistance of Animal-type monsters does reduce the amount of Magic Damage a Blessed Hammer can do.
Certain Unique monsters have Spectral Hit, which adds a random elemental property to every blow.
Assassins can use Fade which offers Resist All +%.
Barbarians can devote points to Natural Resistance at level 30.
Paladins have several Auras that can reduce elemental damage, including Resist Cold, Resist Fire, Resist Lightning, Cleansing, which reduces Poison's duration, and Salvation (available at level 30), which provides resistance to Cold, Fire, and Lightning.
Melee characters should consider wearing resistance-providing equipment at all times, as they are the least likely to avoid elemental attacks. Ranged characters might wish to keep a set of 'resistance gear' in your Backpack, Horadric Cube, or Stash. When you run into trouble with monsters, put on your gear until the battle is over. Jewelry is best suited to this, as it only takes up a 1x1 space in your inventory. Depending on your character class, you may wish to keep a shield with high resistances in your alternate Weapon Tab. You can switch to this shield when facing monsters with deadly elemental attacks. Charms also work very well for adding additional resistances, especially 'Resist All' Charms. As you play later Acts and higher difficulties, Resistances will become very important. You may find that in Hell Difficulty you'll have a difficult time surviving without a lot of resistances.
![Diablo 2 amplify damage Diablo 2 amplify damage](https://skillpoint.com.br/wp-content/uploads/2019/03/diablo-2-selecao-de-personagem.jpeg)
Ranged vs Melee Characters[edit]
Resistances are very important for melee, or hand-to-hand combat, characters. When fighting against monsters that have ranged elemental attacks, they can side step or dodge, but not always. Characters using melee weapons have to close in on a monster to kill it, exposing them to more elemental attacks. Resistances will reduce the amount of damage they take, allowing them to fight longer, survive otherwise impossible battles, and waste fewer Healing Potions. Some elemental attacks are difficult to avoid, such as those used by Undead Horrors, Willowisps, Unique monsters, and Bosses. In these situations, even fighters with ranged attacks may want to improve their resistances.
- Minimum Resistance
Your base resistance levels are determined by the game's difficulty:
- Normal Difficulty: 0
- Nightmare Difficulty: -40
- Hell Difficulty: -100
The absolute minimum resistance is -100%. Resistance can never be lowered to below that value.
The Scroll of Resistance increases your base resistance level with 10 per use. Note that if you die this bonus will disappear until you join a new game. The Character Screen does not show this bug. For obvious reasons this is only a concern to Softcore Characters.
- Maximum Resistance
Each character has a default maximum resistance of 75%, although certain items can raise that number as high as 95%. You can never become totally immune to elemental attacks with Resistances alone.
- Negative Resistance
Having negative resistances actually increases the damage players and creatures receive.
Lightning Resistance[edit]
Lightning Resistance comes in most handy against Lightning-Enchanted Unique monsters. Each time you hit a Unique Lightning monster, it will release a Charged Bolt to each of the four corners of the screen. The more you hit the monster, the more Charged Bolts it releases. High Lightning Resistance may save you in these situations.
Willowisps often attack with focused beams of lightning, much like the Sorceress's Level 12 Lightning spell, albeit often more powerful. Packs of these monsters tend to focus their lightning attacks on you simultaneously, and Lightning Resistance may be your key to survival. Lightning Enchanted Unique Monsters are considered the most deadly monsters in Diablo II, especially with other magical bonuses such as Immunities, Teleport and Stone Skin which make them difficult to almost impossible to kill safely. High to maximum Lightning resistance can save you against these monsters.
Fire Resistance[edit]
Fire Resistance will be very useful throughout the game, since many monsters have Fire attacks. The Fallen Shaman, your first exposure to Fire creatures, has an attack similar to the Sorceress' Fire Bolt spell. Some Unique monsters are Fire Enchanted -- they have Fire damage added to their attacks, and when they are killed, they explode in a burst of flames, causing large amount of both Fire and Physical damage in a small radius near them. Blood Raven may shoot Fire Arrows. The Countess for example is always Fire Enchanted. The Vampires from Acts II and III (and sometimes seen in the Monastery) cast Fire Ball, Fire Wall, and Meteor (especially in the Arcane Sanctuary). Some Frogs in Act III also cast Fire Ball. Demon Imps in Act V have a Fire based attack and cast Inferno from either a Barricaded Tower or Siege Beast.
Diablo 2 Decrepify Vs Amplify Damage Control
Poison Resistance[edit]
Poison might just be the most annoying attack, save being Frozen. When you're poisoned, both you and your Life Orb will turn green, and the poison will slowly drain your Hit Points. Some poisons do more damage than others, and some have longer durations. Quite a few monsters have poison attacks: Bone Ash, found in the Cathedral in Act I; Poison Skeletal Mages, Andariel, and the mummies in Act II; Poisonous Frogs; Swamp Monsters; and mummies, who leave poisonous clouds behind when they die. Booby traps and trapped chests can also launch poison missiles or leave behind poisonous clouds. Catapults in Act V sometimes have a Poison attack. Poison can be cured instantly with an Antidote Potion. Antidote Potions are best used after all of the Poison-based monsters have been killed. If you use one mid-battle, you might just be poisoned again right after using the Antidote Potion. Certain magical items can reduce how long you are poisoned or how much damage Poison attacks do to you.
Melee characters are often more susceptible to Poison Attacks than ranged attackers. Mummies, Ghouls, and other monsters shoot Poison at close range. Ghouls also leave a poisonous cloud behind when they die. Ranged attackers can avoid these attacks more easily than melee characters.
Cold Resistance[edit]
Cold-Enchanted Unique monsters are the most likely to inflict Cold damage. Other monsters with Cold attacks include Claw Vipers, found in Act II, Mages with Cold melee attacks and the Summoner, who casts Glacial Spike. The Zakarum Priests found in the jungle city of Kurast also cast Blizzard. The Cold attack of the Undead Horrors is by far the most damaging. It might be worth maximizing out your Cold Resistance for that reason alone.
When they die, certain Cold-Enchanted monsters will trigger an explosive Frost Nova. Keep a Thawing Potion in your inventory to thaw yourself instantly if you are chilled. When chilled, you move and attack much more slowly, which isn't good for much more than a cheap laugh.
The magical ability 'Half Freeze Duration' halves chill length, but this reduction is only applied once, multiple items with this ability do not lower chill length further, while 'Cannot be Frozen' provides the ultimate protection against chill by setting the duration to 0. This should not be mistaken with Holy Freeze. Holy Freeze will slow Animation speed directly while still showing the same blue overlay as when you're chilled.
![Diablo Diablo](https://i.ytimg.com/vi/4T2Rd6Xvfnw/hqdefault.jpg)
Magic Resistance[edit]
Even though it does not appear on the Character Screen, each character has a Magic Resistance. The base is 0 for Normal, Nightmare, and Hell difficulties. The only item that can adjust this Resistance is a Crafted Safety Shield with +5 - 10% Magic Resistance. No skill or item can lower Magic Resistance. The Runeword Oath can also modify the amount of damage taken through absorption. Read below for detailed information on absorption.
Physical Resistance[edit]
While it isn't displayed on the Character Screen either, this Resistance reduces Physical damage just like the Elemental Resistances lower or increase Elemental damage. On items it is displayed as 'Damage Taken Reduced by x%', and Amplify Damage lowers this by 100%, Decrepify by 50%. It is then lower capped at -100% and upper capped at 50%.
After Straight Magical Damage Reduce and Resistances modified the damage done Absorb first heals a player/hireling, then reduces the damage done. Since it heals first, the double reduction rule only counts when a player or hireling is not at full life. A drawback is that if one would end up with a negative amount of life after resistances, you will die before Absorb reduces the damage done.
Absorb is perfect for swarms of Imps or Fallen Shaman, but be careful with Fire Enchanted bosses which may deal enough damage to kill you outright. Below are a few numeric examples where 1000 fire damage is taken. Note that the amount of damage reduced is twice the Absorb% times the damage because half is to nullify the damage taken, and the other half is the healing absorption provides. Note: there is a 40% cap on absorption.
Examples[edit]
Direct absorb was not tallied in the examples below, it is usually listed on items like this: '+x Fire Absorb' x being an integer. The Direct Absorb would be calculated after the resistance and percentage absorb in these next cases. (note: Heal amount of 0 = full health upon damage taken or no absorb is present)
The complete list of all damage modifications are calculated in this order:
- Energy Shield
- Bone Armor and Cyclone Armor
- DR and MDR (damage reduction and magic damage reduction)
- Resistances
- % Absorb
- Direct Absorb
With high resistances, high % absorb and direct absorb, it is possible to heal from specific elements.
Diablo II ItemsItems BasicsUnique Armor IUnique Armor IIUnique Weapons IUnique Weapons IIUnique Weapons IIIUnique Class ItemsItem SetsRunewords |
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Base Armors and Weapons [e] | Runes | Socketables | Miscellaneous | Items Info | ||||
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Armor • Belts • Body Armor • Boots • Gloves • Helms • Circlets • Shields • Amulets • Rings | Weapons • Axes • Bows • Crossbows • Daggers • Javelins • Maces • Polearms • Scepters • Spears • Staves • Swords • Throwing • Wands | Class Items • Ama Weapons • Asn Claws • Barb Helms • Druid Helms • Necro Totems • Pal Shields • Sorc Orbs | • Rune list • Rune FAQ • Rune hunting • Runewords | Jewels • Modifiers • Sockets Gems • Amethyst • Diamond • Emerald • Ruby • Sapphire • Topaz • Skull | Horadric Cube • Cube Recipes Crafted Items • Blood Recipes • Caster Recipes • Hitpower Recipes • Safety Recipes Charms • Charms Affixes • Charms Guide | Calculations • Item Generation Tutorial • Treasure Classes • Magic Find • Gold Find Modifiers • Prefixes • Suffixes • Special Modifiers • Gambling • Quest Items • Experience • Potions • Books & Scrolls | ||
• El • Eld • Tir • Nef • Eth • Ith • Tal • Ral • Ort • Thul • Amn Adobe premiere pro cs6 %2b crack mac torrent. | • Sol • Shael • Dol • Hel • Io • Lum • Ko • Fal • Lem • Pul • Um | • Mal • Ist • Gul • Vex • Ohm • Lo • Sur • Ber • Jah • Cham • Zod |
Belts [e] | Body Armor | Gloves | Helms | |||
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All Unique Belts Normal: • Lenymo • Snakecord • Nightsmoke • Goldwrap • Bladebuckle Exceptional: • String of Ears • Razortail • Gloom's Trap • Snowclash • Thundergod's Vigor Elite: • Arachnid Mesh • Nosferatu's Coil • Verdungo's Hearty Cord | All Unique Armor Normal: • Greyform • Blinkbat's Form • The Centurion • Twitchthroe • Darkglow • Hawkmail • Venom Ward • Sparking Mail • Iceblink • Heavenly Garb • Rockfleece • Boneflesh • Rattlecage • Goldskin • Silks of the Victor | Exceptional: • The Spirit Shroud • Skin of the Vipermagi • Skin of the Flayed One • Iron Pelt • Crow Caw • Spirit Forge • Duriel's Shell • Shaftstop • Skullder's Ire • Que-Hegan's Wisdom • Toothrow • Guardian Angel • Atma's Wail • Black Hades • Corpsemourn | Elite: • Ormus' Robes • The Gladiator's Bane • Arkaine's Valor • Leviathan (L) • Steel Carapace • Templar's Might (L) • Tyrael's Might (L) | All Unique Gloves Normal: • The Hand of Broc • Bloodfist • Chance Guards • Magefist • Frostburn Exceptional: • Venom Grip • Gravepalm • Ghoulhide • Lava Gout • Hellmouth Elite: • Dracul's Grasp • Soul Drainer • Steelrend | All Unique Helms Normal: • Biggin's Bonnet • Tarnhelm • Coif of Glory • Duskdeep • Wormskull • Howltusk • Undead Crown • The Face of Horror Exceptional: • Peasant Crown • Rockstopper • Stealskull • Darksight Helm • Vampire Gaze • Valkyrie Wing • Crown of Thieves • Blackhorn's Face | Elite: • Andariel's Visage (L) • Crown of Ages • Giant Skull • Harlequin Crest • Nightwing's Veil • Steelshade • Veil of Steel Circlets: • Kira's Guardian (L) • Griffon's Eye (L) Class Helms: • Barb Helms • Druid Helms |
Boots [e] | Amulets | Rings | Shields | Miscellaneous | ||
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All Unique Boots Normal: • Hotspur • Gorefoot • Treads of Cthon • Goblin Toe • Tearhaunch Exceptional: • Infernostride • Waterwalk • Silkweave • War Traveler • Gore Rider Elite: • Marrowwalk • Merman's Sprocket • Sandstorm Trek • Shadow Dancer (L) | All Unique Amulets • Nokozan Relic • The Eye of Etlich • The Mahim-Oak Curio • Saracen's Chance • The Cat's Eye • The Rising Sun • Crescent Moon • Atma's Scarab • Highlord's Wrath • Mara's Kaleidoscope • Seraph's Hymn (L) • Metalgrid (L) | All Unique Rings • Nagelring • Manald Heal • Stone of Jordan • Dwarf Star • Raven Frost • Bul-Kathos' Wedding Band • Carrion Wind • Nature's Peace (L) • Wisp Projector | All Unique Shields Normal: • Pelta Lunata • Umbral Disk • Stormguild • Swordback Hold • Steelclash • Wall of the Eyeless • Bverrit Keep • The Ward | Exceptional: • Viscerataunt • Moser's Blessed Circle • Stormchaser • Lance Guard • Tiamat's Rebuke • Lidless Wall • Gerke's Sanctuary • Radament's Sphere | Elite: • Blackoak Shield • Stormshield • Head Hunter's Glory • Medusa's Gaze • Spike Thorn • Spirit Ward Class Shields: • Unique Paladin Shields • Unique Necro Totems | Jewels • Rainbow Facets All Unique Charms • Annihilus • Gheed's Fortune • Hellfire Torch |
Axes [e] | Bows | Crossbows | Daggers | Polearms | ||
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All Unique Axes Normal, one-handed: • The Gnasher • Deathspade • Bladebone • Skull Splitter • Rakescar Exceptional, one-handed: • Coldkill • Butcher's Pupil • Islestrike • Pompeii's Wrath • Guardian Naga Elite, one-handed: • Cranebeak • Death Cleaver (L) • Razor's Edge • Rune Master (L) | Normal, two-handed: • Axe of Fechmar • Goreshovel • The Chieftain • Brainhew • Humongous Exceptional, two-handed: • Warlord's Trust • Spellsteel • Stormrider • Boneslayer Blade • The Minotaur Elite, two-handed: • Ethereal Edge • Executioner's Justice (L) • Frostwind • Hellslayer • Messerschmidt's Reaver | All Unique Bows Normal: • Pluckeye • Witherstring • Raven's Claw • Rogue's Bow • Stormstrike • Wizendraw • Hellclap • Blastbark Exceptional: • Skystrike • Riphook • Kuko Shakaku • Endlesshail • Witchwild String • Cliffkiller • Magewrath • Goldstrike Arch Elite: • Widowmaker (L) • Eaglehorn • Windforce • Amazon Bows | All Unique Crossbows Normal: • Leadcrow • Ichorsting • Hellcast • Doomslinger Exceptional: • Langer Briser • Pus Spitter • Buriza-Do Kyanon • Demon Machine Elite: • Gut Siphon • Hellrack | All Unique Daggers Normal: • Gull • The Diggler • The Jade Tan Do • Spectral Shard Exceptional: • Spineripper • Heart Carver • Blackbog's Sharp • Stormspike Elite: • Fleshripper • Ghostflame • Wizardspike | All Unique Polearms Normal: • Dimoak's Hew • Steelgoad • Soul Harvest • The Battlebranch • Woestave • The Grim Reaper Exceptional: • The Meat Scraper • Blackleach Blade • Athena's Wrath • Pierre Tombale Couant • Husoldal Evo • Grim's Burning Dead Asurion employee handbook. Elite: • Bonehew • The Reaper's Toll (L) • Tomb Reaver (L) • Stormspire | |
Scepters [e] | Spears | Staves | Throwing Weapons | Wands | ||
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All Unique Scepters Normal: • Knell Striker • Rusthandle • Stormeye Exceptional: • Zakarum's Hand • The Fetid Sprinkler • Hand of Blessed Light Elite: • Astreon's Iron Ward • Heaven's Light (L) • The Redeemer | All Unique Spears Normal: • The Dragon Chang • Razortine • Bloodthief • Lance of Yaggai • The Tannr Gorerod Exceptional: • The Impaler • Kelpie Snare • Soulfeast Tine • Hone Sundan • Spire of Honor Elite: • Arioc's Needle • Steel Pillar • Viperfork • Amazon Spears | All Unique Staves Normal: • Bane Ash • Serpent Lord • Spire of Lazarus • The Salamander • The Iron Jang Bong Exceptional: • Razorswitch • Ribcracker • Chromatic Ire • Warpspear • Skull Collector Elite: • Mang Song's Lesson (L) • Ondal's Wisdom | All Unique Throwing Weapons Exceptional: • Deathbit • The Scalper Elite: • Gimmershred • Lacerator • Warshrike (L) All Unique Javelins Elite: • Demon's Arch • Wraith Flight (L) • Gargoyle's Bite • Amazon Javelins | All Unique Wands Normal: • Torch of Iro • Maelstrom • Gravenspine • Ume's Lament Exceptional: • Suicide Branch • Carin Shard • Arm of King Leoric • Blackhand Key Elite: • Boneshade • Death's Web | ||
Maces [e] | Swords | |||||||
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All Unique Maces Normal, 1H: • Felloak • Stoutnail • Crushflange • Bloodrise • The General's Tan Do Li Ga • Ironstone Normal, 2H: • Bonesnap • Steeldriver | Exceptional, 1H: • Dark Clan Crusher • Fleshrender • Sureshrill Frost • Moonfall • Baezil's Vortex • Earthshaker Exceptional, 2H: • Bloodtree Stump • The Gavel of Pain | Elite, 1H: • Nord's Tenderizer • Baranar's Star • Demon Limb • Stormlash • Horizon's Tornado • Stone Crusher • Schaefer's Hammer Elite, 2H: • Windhammer • Earth Shifter • The Cranium Basher | All Unique Swords Normal, 1H: • Rixot's Keen • Blood Crescent • Skewer of Krintiz • Gleamscythe • Griswold's Edge • Hellplague • Culwen's Point Normal, 2H: • Shadowfang • Soulflay • Kinemil's Awl • Blacktongue • Ripsaw • The Patriarch | Exceptional, 1H: • Bloodletter • Coldsteel Eye • Hexfire • Blade of Ali Baba • Ginther's Rift • Headstriker • Plague Bearer • The Atlantean Exceptional, 2H: • Crainte Vomir • Bing Sz Wang • The Vile Husk • Cloudcrack • Todesfaelle Flamme • Swordguard | Elite, 1H: • Azurewrath • Bloodmoon • Djinn Slayer (L) • Frostwind • Lightsabre Elite, 2H: • Flamebellow • Doombringer • The Grandfather | |||
Amazon [e] | Assassin | Barbarian | Druid | Necromancer | Paladin | Sorceress |
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Amazon Weapons • Lycander's Aim • Titan's Revenge • Lycander's Flank • Bloodraven's Charge • Thunderstroke (L) • Stoneraven (L) | Assassin Claws • Bartuc's Cut-Throat • Firelizard's Talons • Jade Talon • Shadow Killer (L) | Barbarian Helms • Arreat's Face • Demonhorn's Edge (L) • Halaberd's Reign • Wolfhowl | Druid Helms • Jalal's Mane • Cerebus' Bite (L) • Ravenlore • Spirit Keeper | Necromancer Totems • Homunculus • Boneflame • Darkforce Spawn (L) | Paladin Shields • Herald of Zakarum • Alma Negra • Dragonscale | Sorceress Orbs • The Oculus • Death's Fathom (L) • Eschuta's Temper |
Item Sets General Info -- Set Items Catalog[e] | |||||
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Diablo II Classic Item Sets | Diablo II Expansion Item Sets | ||||
• Angelic Raiment • Arcanna's Tricks • Arctic Gear • Berserker's Arsenal • Cathan's Traps • Civerb's Vestments • Cleglaw's Brace • Death's Disguise | • Hsaru's Defense • Infernal Tools • Iratha's Finery • Isenhart's Armory • Milabrega's Regalia • Sigon's Complete Steel • Tancred's Battlegear • Vidala's Rig | • Aldur's Watchtower • Bul-Kathos' Children • Cow King's Leathers • Griswold's Legacy • Heaven's Brethren • Hwanin's Majesty • Immortal King • M'avina's Battle Hymn | • Naj's Ancient Vestige • Natalya's Odium • Orphan's Call • Sander's Folly • Sazabi's Grand Tribute • Tal Rasha's Wrappings • The Disciple • Trang-Oul's Avatar |
Runewords - Rune list - Rune FAQ - Rune hunting[e] | ||||||
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• Bone • Bramble • Chains of Honor • Dragon (L) • Duress • Enigma • Enlightenment • Fortitude (L) • Gloom • Lionheart | • Myth • Peace • Principle • Prudence • Rain • Smoke • Stealth • Stone • Treachery • Wealth | • Delirium • Dream (L) • Lore • Nadir • Radiance | • Ancient's Pledge • Dragon • Dream (L) • Exile • Phoenix • Rhyme • Sanctuary • Spirit • Splendor | • Beast • Black • Brand (L) • Breath of the Dying • Call to Arms • Chaos • Crescent Moon • Death (L) • Destruction (L) • Doom • Edge (L) • Eternity • Faith (L) • Famine • Fortitude • Fury • Grief (L) | • Hand of Justice • Harmony (L) • Heart of the Oak • Holy Thunder • Honor • Ice (L) • Infinity (L) • Insight (L) • King's Grace • Kingslayer • Last Wish (L) • Lawbringer (L) • Leaf • Malice • Melody • Memory | • Oath (L) • Obedience (L) • Passion • Phoenix (L) • Pride (L) • Rift (L) • Silence • Spirit (L) • Steel • Strength • Venom • Voice of Reason (L) • White • Wind • Wrath (L) • Zephyr |
Retrieved from 'https://diablo2.diablowiki.net/index.php?title=Resistance&oldid=21657'
Diablo 2 Amplify Damage
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Amplify Damage[edit]
Required Level: 1
Prerequisites: None
Details: Amplify damage greatly increases the physical damage taken by any afflicted target. Use this on monsters that are being beaten on by minions or other players. It's of less use for the Necromancer himself since his melee and bow attacks are so weak. (Some rare melee Necromancer builds not withstanding.)
Prerequisites: None
Details: Amplify damage greatly increases the physical damage taken by any afflicted target. Use this on monsters that are being beaten on by minions or other players. It's of less use for the Necromancer himself since his melee and bow attacks are so weak. (Some rare melee Necromancer builds not withstanding.)
- Amplify Damage lowers the targets resistance to physical damage by 100%.
- Amplify Damage will 'break' physical immunity in almost all cases.
- Amplify Damage teams nicely with Corpse Explosion, since that spell deals 50% fire and 50% physical damage.
Mana Cost: | 4 |
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Physical Resistance Reduction: | -100% |
Skill Level Progression [e] |
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Slvl | Radius (yards) | Duration (seconds) | Slvl | Radius (yards) | Duration (seconds) | Slvl | Radius (yards) | Duration (seconds) | Slvl | Radius (yards) | Duration (seconds) |
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1 | 2.0 | 8 | 6 | 5.3 | 23 | 11 | 8.6 | 38 | 16 | 12.0 | 53 |
2 | 2.6 | 11 | 7 | 6.0 | 26 | 12 | 9.3 | 41 | 17 | 12.6 | 56 |
3 | 3.3 | 14 | 8 | 6.6 | 29 | 13 | 10.0 | 44 | 18 | 13.3 | 59 |
4 | 4.0 | 17 | 9 | 7.3 | 32 | 14 | 10.6 | 47 | 19 | 14.0 | 62 |
5 | 4.6 | 20 | 10 | 8.0 | 35 | 15 | 11.3 | 50 | 20 | 14.6 | 65 |
Media[edit]
Classes of the Diablo games - Skills[e]Diablo II:AmazonBarbNecroPaladinSorceressLoD:AssassinDruidOther:Diablo IDiablo III |
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The Amazon - Amazon Skills[e] | |||||
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Bow and Crossbow Skills | Javelin and Spear Skills | Passive and Magic Skills | |||
• Magic Arrow • Fire Arrow • Cold Arrow • Multiple Shot • Exploding Arrow | • Ice Arrow • Guided Arrow • Immolation Arrow • Strafe • Freezing Arrow | • Jab • Power Strike • Poison Javelin • Impale • Lightning Bolt | • Charged Strike • Plague Javelin • Fend • Lightning Strike • Lightning Fury | • Inner Sight • Critical Strike • Dodge • Slow Missiles • Avoid | • Penetrate • Decoy • Evade • Valkyrie • Pierce |
The Barbarian - Barbarian Skills[e] | |||||
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Combat Masteries Skills | Combat Skills | Warcry Skills | |||
• Sword Mastery • Axe Mastery • Mace Mastery • Polearm Mastery • Throwing Mastery | • Spear Mastery • Increased Stamina • Iron Skin • Increased Speed • Natural Resistance | • Bash • Leap • Double Swing • Stun • Double Throw | • Leap Attack • Concentrate • Frenzy • Whirlwind • Berserk | • Battle Cry • Battle Orders • Grim Ward • War Cry • Battle Command |
The Necromancer - Necromancer Skills[e] | |||||
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Curse Skills | Poison & Bones Skills | Summoning Skills | |||
• Amplify Damage • Dim Vision • Weaken • Iron Maiden • Terror | • Confuse • Life Tap • Attract • Decrepify • Lower Resist | • Teeth • Bone Armor • Poison Dagger • Corpse Explosion • Bone Wall | Icon utrack pro drivers for mac. • Poison Explosion • Bone Spear • Bone Prison • Poison Nova • Bone Spirit | • Raise Skeleton • Skeleton Mastery • Clay Golem • Golem Mastery • Raise Skeletal Mage | • Blood Golem • Summon Resist • Iron Golem • Fire Golem • Revive |
The Paladin - Paladin Skills[e] | |||||
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Combat Skills | Defensive Auras | Offensive Auras | |||
• Sacrifice • Smite • Holy Bolt • Zeal • Charge | • Vengeance • Blessed Hammer • Conversion • Holy Shield • Fist of the Heavens | • Prayer • Resist Fire • Resist Cold • Resist Lightning • Defiance | • Cleansing • Vigor • Meditation • Redemption • Salvation | • Might • Holy Fire • Thorns • Blessed Aim • Concentration | • Holy Freeze • Holy Shock • Sanctuary • Fanaticism • Conviction |
The Sorceress - Sorceress Skills[e] | |||||
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Cold Skills | Fire Skills | Lightning Skills | |||
• Ice Bolt • Frozen Armor • Frost Nova • Ice Blast • Shiver Armor | • Glacial Spike • Blizzard • Chilling Armor • Frozen Orb • Cold Mastery | • Fire Bolt • Warmth • Inferno • Blaze • Fireball | • Fire Wall • Enchant • Meteor • Fire Mastery • Hydra | • Charged Bolt • Telekinesis • Static Field • Lightning • Nova | • Chain Lightning • Teleport • Thunder Storm • Energy Shield • Lightning Mastery |
The Assassin - Assassin Skills[e] | |||||
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Martial Arts Skills | Shadow Disciplines Skills | Traps Skills | |||
• Tiger Strike • Dragon Talon • Dragon Claw • Fists of Fire • Cobra Strike | • Dragon Tail • Claws of Thunder • Blades of Ice • Dragon Flight • Phoenix Strike | • Claw Mastery • Psychic Hammer • Burst of Speed • Cloak of Shadows • Weapon Block | • Fade • Shadow Warrior • Mind Blast • Venom • Shadow Master | • Fire Blast • Shock Web • Blade Sentinel • Charged Bolt Sentry • Wake of Fire | • Blade Fury • Lightning Sentry • Wake of Inferno • Death Sentry • Blade Shield |
Decrepify D2
The Druid - Druid Skills[e] | |||||
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Elemental Skills | Shapeshifting Skills | Summoning Skills | |||
• Firestorm • Molten Boulder • Arctic Blast • Fissure • Cyclone Armor | • Twister • Volcano • Tornado • Hurricane • Armageddon | • Werewolf • Lycanthropy • Werebear • Maul • Feral Rage | • Fire Claws • Rabies • Shock Wave • Hunger • Fury | • Raven • Poison Creeper • Oak Sage • Summon Spirit Wolf • Carrion Vine | • Heart of Wolverine • Summon Dire Wolf • Solar Creeper • Spirit of Barbs • Summon Grizzly |
Diablo I - Spells | Hellfire - Spells[e] | ||||
---|---|---|---|---|---|
Rogue - Sorcerer - Warrior | Barbarian - Bard - Monk | ||||
• Apocalypse • Blood Star • Bone Spirit • Chain Lightning • Charged Bolt • Elemental • Fireball | • Firebolt • Fire Wall • Flame Wave • Flash • Golem • Guardian • Healing | • Heal Other • Holy Bolt • Identify • Inferno • Infravision • Lightning • Mana Shield | Mocha tn5250 2 4 keygen free. • Nova • Phasing • Resurrect • Stone Curse • Telekinesis • Teleport • Town Portal | • Berserk • Immolation • Jester • Lightning Wall • Magi | • Mana • Reflect • Ring of Fire • Search • Warp |
Decrepify Vs Amplify Damage
Diablo III Classes | Diablo III Class Info [e] | |||
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Diablo III: • Barbarian • Demon Hunter • Monk • Necromancer • Witch Doctor • Wizard | Other classes: • Archivist (April Fool's) • Dervish (rejected) • Fan-made classes | Skill info: • Active skills • Passive skills • Signature skills • Fan-made skills | Archetypes: • Caster • Melee • Ranged | Archetype sub-types: • DPS • Healer • Summon/Spawn • Tank • Utility |
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